Pausing development on this until the Renderpipeline has been refactored. Will Investigate afterwards, since most likely the rendering process is causing this crash due to massive amounts of RAm being hogged by the process, causing the OS to kill the app immediately. (Technically not a crash, but a Killswitch from the OS being pulled.)
1 year ago
Pausing development on this until the Renderpipeline has been refactored. Will Investigate afterwards, since most likely the rendering process is causing this crash due to massive amounts of RAm being hogged by the process, causing the OS to kill the app immediately. (Technically not a crash, but a Killswitch from the OS being pulled.)
0 1 year ago Reply
1 year ago